Please use this identifier to cite or link to this item: http://repositorio.unitau.br/jspui/handle/20.500.11874/2808
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dc.contributor.authorMonteiro, Diegopt_BR
dc.contributor.authorLiang, Hai-Ningpt_BR
dc.contributor.authorAbel, Andrewpt_BR
dc.contributor.authorBaghaei, Nilufarpt_BR
dc.contributor.authorMonteiro, Rita de Cassiapt_BR
dc.date.accessioned2019-09-12T16:53:51Z-
dc.date.available2019-09-12T16:53:51Z-
dc.date.issued2018-
dc.citation.spage53-
dc.citation.epage60-
dc.identifier.doi10.1109/AIVR.2018.00015pt_BR
dc.identifier.isbn978-1-5386-9269-1-
dc.identifier.urihttp://repositorio.unitau.br/jspui/handle/20.500.11874/2808-
dc.description.abstractViewing perspective plays a significant role in gameplay experiences and especially in virtual reality (VR). However, it is still underexplored. In this paper we evaluate how different viewing perspectives relate to psychophysiological engagement, arousal, and valence metrics that are measured using brainwaves. We perform an experiment in which volunteers play a game using different perspectives and displays while their brainwaves are monitored by a commercial Electroencephalogram (EEG) headset. Using the EEG data, we calculate levels of engagement, arousal and valence using a metric from the literature, and then compare these results to answers from a subjective, self-reporting questionnaire. We then discuss how the psychophysiological metrics compare with the subjective ones in this study, verifying that their results do not always match.en
dc.description.provenanceMade available in DSpace on 2019-09-12T16:53:51Z (GMT). No. of bitstreams: 0 Previous issue date: 2018en
dc.description.sponsorshipXi'an Jiaotong-Liverpool University (XJTLU)pt_BR
dc.languageInglêspt_BR
dc.publisherIeee-
dc.publisher.countryEstados Unidospt_BR
dc.relation.ispartof2018 Ieee International Conference on Artificial Intelligence and Virtual Reality (Aivr)-
dc.relation.haspart1st IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)-
dc.rightsEm verificaçãopt_BR
dc.sourceWeb of Sciencept_BR
dc.subject.otherViewing Perspectivesen
dc.subject.otherFirst-Personen
dc.subject.otherThird-Personen
dc.subject.otherEegen
dc.subject.otherGameplayen
dc.subject.otherVirtual-Realityen
dc.subject.other2den
dc.subject.otherResponsesen
dc.titleEvaluating Engagement of Virtual Reality Games based on First and Third Person Perspective using EEG and Subjective Metricsen
dc.typeTrabalho apresentado em eventopt_BR
dc.identifier.wosWOS:000458717000007-
dc.description.affiliation[Monteiro, Diego; Liang, Hai-Ning; Abel, Andrew] Xian Jiaotong Liverpool Univ, Dept Comp Sci & Software Engn, Suzhou, Peoples R China-
dc.description.affiliation[Baghaei, Nilufar] Otago Polytech Auckland, Dept Informat Technol, Int Campus, Auckland, New Zealand-
dc.description.affiliation[Monteiro, Rita de Cassia] Universidade de Taubaté (Unitau), Dept Informat-
dc.subject.wosareaComputer Science, Artificial Intelligenceen
dc.subject.researchareaComputer Scienceen
Appears in Collections:Trabalhos Apresentados em Eventos
Artigos de Periódicos

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