Please use this identifier to cite or link to this item: http://repositorio.unitau.br/jspui/handle/20.500.11874/2303
metadata.dc.type: Trabalho apresentado em evento
Title: A proposal of a game for education and environmental consciousness
Authors: Horta A.S.
De Almeida L.F.
Monteiro R.D.C.R.V.
Monteiro D.V.
Abstract: This work presents the use of digital games which contain Role Playing Games (RPG) features as the main pedagogical teaching tool in contemporary education, for both child and adult, for academic and corporate purposes equally. It is proposed that through the use of the games playfulness, the students' attention will be grabbed, ergo enhancing teaching by the use of a rule system, which has been created taking as base those from RPGs, therefor making players' learning subtle and flexible. For such purpose, an electronic game prototype, which uses a typical RPG atmosphere, has been developed, such game has playful elements, focusing on the child's ecological awareness development, also aiming environmental education and inferring an "action/reaction" set of social and individual attitudes towards the environment. It is emphasized that, by allocating the children's shared imagination while developing a persistent universe, in which the player must cooperate with one another, or at least with a set of already conceived rules, a virtual universe where learning the desired competences is more likely will be reached. This work highlighted the ability of electronic games in the RPG style as an interesting tool to support teaching. This work presents its importance mostly by demonstrating that education is still evolving and should keep being studied. Tests with a group of kids, whose ages ranged from 8 to 10 years, were made. Such tests measured and compared the results in order to discover whether the game was indeed helpful or not. Comparing the average initial results of the first tests and the ones of the second set, there is improvement. This demonstrates that the use of games for teaching can bring tangible benefits and in short term can help with subjects that are routinely not well assimilated. Even though the tests where applied only to children the literature supports the claim that games are an important tool for learning regardless of age. Copyright © 2015 by the University of Taubaté.
metadata.dc.language: Inglês
Publisher: Graduate School of Technology Management, University of Pretoria
metadata.dc.rights: Acesso Restrito
URI: https://www.scopus.com/inward/record.uri?eid=2-s2.0-84959283549&partnerID=40&md5=e4a65c221b046aeade4933fc188a5f73
http://repositorio.unitau.br/jspui/handle/20.500.11874/2303
Issue Date: 2015
Appears in Collections:Trabalhos Apresentados em Eventos
Artigos de Periódicos

Files in This Item:
There are no files associated with this item.


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.